EVERYDAY PERSUASION
How we form our opinions, make our decisions, and come to believe the things we believe.

Mind Games: A History of Performance, Magic and Belief

Word Count : 46400
Page Count : 97

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Mind Games is a fascinating history of how human beings have created wonder, belief and astonishment through performance and ceremony, from ancient rituals and moving idols to séances, mind readers, television psychics and modern psychological illusionists.

eBook to download as both PDF and ePub

Discover:

  • How priests, performers and rulers used atmosphere, secrecy and hidden methods
  • Why audiences often help to create the illusion
  • The rise of mesmerism, spiritualism and stage mentalism
  • Houdini’s battle against fraudulent mediums
  • How advertising, propaganda and public spectacle borrowed the techniques of magic
  • The work of Derren Brown, David Blaine and other modern performers
  • Why people still enjoy being fooled, and when harmless wonder becomes manipulation
  • How artificial intelligence is creating new forms of everyday amazement

Thoughtful, entertaining and accessible, Mind Games explores not only how illusions work, but why we want to believe in them.

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Mind Games is an entertaining and engaging eBook of a history of illusion, psychological performance and managed wonder, exploring how priests, conjurers, mediums, advertisers and modern mentalists have shaped what audiences see, feel and believe.

Rather than treating audiences as helpless victims, the book asks a more interesting question: why do human beings so often enjoy taking part in the illusion?

Your purchase will contain a ZIP file of both a PDF and ePub format of the book.

Summary of Contents

1. Before the Stage: Ritual, Mystery and Managed Awe

Ancient ceremonies, oracles, sacred journeys and communal rituals reveal how atmosphere, expectation and shared attention could create powerful experiences long before the modern theatre existed.

2. Machines of the Gods

Hidden mechanisms, moving statues, speaking images and temple devices show how engineering and religious meaning could work together to make divine power appear physically present.

3. The Medieval Theatre of Belief

Mystery plays, relics, moving religious figures and travelling entertainers occupied a world in which theatre, miracle and magic were not always easy to separate.

4. The Secret Gets into Print

Reginald Scot and the first books of conjuring exposed sleight of hand, false miracles and fraudulent supernatural claims, while also helping stage magic spread to new performers.

5. Courts, Cabinets and Natural Magic

Renaissance rulers, collectors, alchemists and experimenters used mirrors, magnets, automata and hidden knowledge to create wonder, prestige and sometimes dangerous promises.

6. Mesmer’s Magnetic Room

Franz Mesmer’s fashionable treatments combined music, touch, expectation and group behaviour, helping reveal the extraordinary influence suggestion can have upon the mind and body.

7. The Parlour Full of Spirits

The Fox sisters, table-turning and Victorian séances transformed grief and religious hope into intimate performances in which the audience often helped create the supernatural effects.

8. Ghosts in the Machine

Magic lanterns, phantasmagoria, Pepper’s Ghost, spirit photography and early cinema used light, glass and machinery to make the dead appear before living audiences.

9. The Mind Reader Takes the Stage

Victorian thought readers used muscle reading, coded communication and unconscious physical cues to discover hidden objects and reveal apparently private thoughts.

10. Houdini and the War Over the Unseen

Harry Houdini brought a magician’s understanding of deception into his campaign against fraudulent mediums, placing him in conflict with believers including Arthur Conan Doyle.

11. The Marketplace as Theatre

Medicine shows, miracle cures, testimonials and advertising turned selling into performance, using demonstrations, personal stories and public excitement to create belief in a product.

12. The Nation as Audience

Robert-Houdin’s colonial performances, wartime propaganda and the Ghost Army show how the methods of theatre and illusion could be enlarged to influence nations and deceive military enemies.

13. The Living-Room Miracle

Radio and television brought psychics, faith healers and apparent mind readers into the home, where the camera frame created both intimacy and new opportunities for deception.

14. The Psychological Illusionist

Derren Brown, David Blaine, Max Maven, Banachek and other modern performers replaced supernatural claims with the language of psychology, suggestion and unconscious influence.

15. The Contract of Wonder

The final chapter explores the small performances found throughout everyday life, from birthday candles and shop windows to sport, advertising and artificial intelligence, asking when chosen wonder becomes hidden manipulation.

Warm, thoughtful and entertaining, Mind Games is a history not only of the people who create illusions, but of the audiences who complete them. It shows that learning how wonder is made does not have to destroy it. Sometimes understanding the performance allows us to enjoy it more, while recognising when someone would rather we did not notice that a performance was taking place.

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How your views, opinions and beliefs come from other people.

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How your views, opinions and beliefs come from other people

Our Gift to You

free eBook

Download this eBook as a free introduction to our series

Our Gift to You

Grab your free eBook

Download this eBook as a free introduction to our series

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